Fallout 4 is an action role-playing game that was released in November 2015 for PC, Xbox One and PS4. It’s the fourth main game in the Fallout series. It’s set in a post-apocalyptic Boston and Massachusetts region known as The Commonwealth.
The main story takes place in 2287, ten years after the events of Fallout 3 and 210 years after The Great War. You take control of a sole survivor who has been cryogenically frozen in an underground shelter called a Vault. The character has witnessed the death of their partner and the kidnapping of their son and goes on a mission to find him when they venture out of the vault.
Personally, I have loved the Fallout series of games for years, all the way to the turn-based isometric original on the PC. The worlds and characters that are crafted draw you into the story and let you live the apocalypse.
Fallout 4 expands on its predecessor by adding a crafting element. You can collect all sorts of junk on your travels around The Commonwealth, take it back to settlements that you set up and craft items to improve the living conditions of other survivors. The settlements vary in size, from the large starting one named Sanctuary to the smaller Hangman’s Alley. Each has its own challenges to overcome, be it space to build, or raider and super mutant attacks. This crafting element adds just that little bit more detail to your environment and makes your actions feel more like they have a purpose.
I got Fallout 4 when it first came out on the Xbox One, but I have also since repurchased it for the PS4. I’ve lost track of how many hours I’ve put into it, whether building up my settlements, exploring the map or trophy hunting. It’s a massive game that you can get lost in and easily spend hours playing.
This brings me to what I want to talk about in this blog; trophies and hunting that elusive platinum.
Over the past week or so, we’ve been working hard trying to get Alex the platinum trophy for Fallout 4. I managed to get it on my account a few months ago, so you’d think that getting it again wouldn’t be an issue…well, you’d be wrong.
For the most part, the trophies are pretty straightforward; you’ll get many of them for simply playing the game and completing quests. I’ll go into some of the more difficult or confusing ones here.
Some trophies require different playthroughs – at least from a certain save point. This is because you have the option to choose from one of three factions and get different endings. If you want to get the trophies for all you need to make a separate save at a particular point in the game – I chose to do this before undertaking the “Battle for Bunker Hill” quest. If you save at this point, you don’t have to replay the entire game to get the different endings. It’s a good spot to diverge into the various factions as not long after it you’ll end up pissing off the other factions to the one you chose and losing the ability to use their resources or complete their quests.
Once we finished the main game, it was time to do a mop-up of other trophies. For example, to get the two – yes, two – bobblehead trophies, you have to wander around the map – probably to places you’ve already been but weren’t paying attention – to pick up each one.
Each bobblehead gives a boost to a stat too, so it’s well worth grabbing them when you see them, even if you don’t care about the trophies. I used a great guide from game-maps.com to find the ones that I had missed. It shows you where they are on the maps with a brief description of its location within the given area – it’s really easy to follow.
The next trophy I’m going to talk about is called The Harder They Fall, where you have to kill five giant creatures, i.e. Mirelurk Queens and Super Mutant Behemoths. To get this trophy, you need to fight said creatures and get the last hit on them. If you’re with a companion and they get the final blow, it won’t count. Below are the locations of 5 of these big nasties;
- Swan is a unique Super Mutant Behemoth found at Swan’s Pond in Boston Common.
- A Behemoth can be found south of Walden Pond at a location where cars are stacked on top of one another like some kind of druid meeting place.
- A Mirelurk Queen is killed as part of the Taking Independence quest at The Castle.
- A Behemoth can be found outside of Fort Strong.
- A Mirelurk Queen can be found to the west of Salem, northwest of the Museum of Witchcraft.
Next up, it’s Mercenary. This quest involves completing 50 miscellaneous quests. These are quests that appear under the miscellaneous heading in your Pipboy quest list. Below I’ll list a few of them which you may miss.
- In Diamond City, next to the shop on the end is a “Wanted” board. You can get several quests from this, all of which will be classed as miscellaneous.
- If you visit the Atom Cats Garage on the east coast of The Commonwealth, they will give you several quests; again, all are classed as miscellaneous.
- If you visit Bunker Hill, Joe Savoldi, Deb and Kessler, they will each give you a quest.
- In the Third Rail in Goodneighbour, Whitechapel Charlie will give you a mission to clear out some warehouses.
Now comes the biggest pain in the butt trophy to get in Fallout 4; Benevolent Leader. There are a load of guides out there that work for some people and not others. I’m going to go through what worked on our last playthrough as what I did to get it on my account didn’t work on Alex’s.
First off, you want to get your settlement up to what’s considered “large”. This means that you need to build and build in your chosen settlement – in our case, this was Sanctuary – until the bar in the top right of the screen fills and turns yellow.
Second, make sure you’ve got enough settlers there that you can assign wherever needed. In our case, it was the more, the better. I think we had around 24 when the trophy popped. If you’re not getting new settlers, make sure you send any companions that might be present to other settlements. To get them quicker, visit other populated settlements and tell them to go where you need them.
Third, build the last stage of the Clinic storefronts – you’ll need the perks Local Leader level 2 and Medic level 1 to be able to place these. These increase happiness as long as someone is assigned to them. So build and assign as many as you can. Of course, you have to make sure that you’ve still got some people working on food production. If not, this will cause your happiness level to drop. This will make all your hard work on creating a kickass settlement for nothing, but it seems to be the only sure-fire way to raise happiness enough for the trophy.
Fourth, get into a pattern of sleeping and ringing the bell that gathers everyone around you. From around 80% happiness, you want to make sure that you never stray far from your settlement. Ringing the bell is a good way to get everyone to gather around you and bask in your benevolent glow. We did this for around an hour or so for the final few happiness points.
That should hopefully be it. As I said, this method is just what worked for us. This is a good starting point to give you an idea, but you might have to tailor it slightly to make it make for you.
Hopefully, Benevelont Leader is the last trophy you need to make that platinum pop.
All I can say now is good luck, and happy (trophy) hunting.