Books I’ve Read This Year (Reviews)

Books, books, books. Books everywhere. They’re on bookshelves, in drawers, on my phone and my Kindle, and yet so far this year, I’ve read nowhere near as many books as I would have liked to from my list. This is because of a few reasons, some being writing my own stuff, gaming and reviewing and now going to University. That being said, since I’ve started uni, I’ve managed to get a few books under my proverbial belt, and in this blog, I will be talking about some of those, and although I’ve had issues with some of them, I would recommend each and every one to you, a fellow reader. The below books, by excellent authors, are ones that you have to check out.

Just as a side note, I’m not used to reviewing books so these are a little short. I’m hoping once I start doing them I can do more detailed ones.


Dear Annabelle by Scout Dawson

Five years before his wife’s death, a grieving widower made a promise to his beloved Annabelle that he would paint the “real” her, to immortalize her image forever. Drowning in grief, he commits to his promise, but the cost of perfection is greater than he could have imagined.

My Review

⭐⭐⭐⭐⭐

Dear Annabelle is a gothic tale the likes of Edgar Allan Poe. The imagery created in this macabre short story is exquisite in its excellence. It’s a quick read and one every lover of Gothic horror needs to read.


Nevada Noir by David Arrowsmith

In these three dark and brooding short stories, set in and around the US state of Nevada, a cast of disparate characters struggle with greed and temptation, and the cursed lure of easy money… an old man goes in search of his son in the aftermath of a terrible storm, a couple down on their luck make a life-changing discovery and an ex-cop has one last impossible decision to make

My Review

⭐⭐⭐⭐

This trilogy of dark stories are expertly woven into noir tales of greed, struggle and temptation. Each story stands on its own as it follows its respective characters through their struggle, with each one being linked in some way to the others. I read this as part of my kick with short stories, and I wasn’t disappointed. My one minor qualm is that I would love to have seen these characters more and perhaps have a little bit more to each story. But despite this, I thoroughly enjoyed Nevada Noir, and I’d recommend it to any lover of dark, gritty tales.


Early Adopters: Rogue Elements by D.T. Wilby

They thought they were going to save the world…

Maybe someday.

First they need to save themselves.

Over a decade ago, a group of misfits underwent genetic editing under the auspices of scientific research. They thought they could make a difference. They thought they were going to be superheroes, but MiliTech turned them into their own living, breathing weapons.

Outside of their honeymoon period, they are disavowed and relentlessly pursued by their creators. Disparate, they do the best they can to stay one step ahead, stay out of each other’s way and maybe do a little good where they can.

But as MiliTech’s net closes in, these Early Adopters need to make a choice – will they keep on running forever or will they take a stand? Can they work together to free a forgotten hero from a golden age, or will they just make everything worse all over again?

The age of gods and monsters is upon us as the Early Adopters Universe begins in Early Adopters: Rogue Elements – an anthology of nine entangled stories developing into a single explosive narrative. An action packed love letter to science fiction comics and graphic novels.

My Review

⭐⭐⭐⭐⭐

A Dark Twist on the Suberhero Genre. Going into this book I’d already read the “Star Crossed” short story that is a part of this collection, and it made me want to read more of this universe.
In this collection, each story is separate compelling read with we’ll crafted characters and environments but at the end they all link togther into an intertwined and tense finale.
Wilby has a firm grasp on his universe and leads you through it with a dark vision.
I look forward to reading more about these characters and settings.


Kerwall Town by S.D.Reed

After two strangers appear in the dilapidated 70s’ town of Kerwall, the lives of every resident change. Members of the community are forced together as the number of bodies and secrets increase with every passing moment. As tensions rise and the inhabitants reach breaking point the question is raised: is it Kerwall’s newcomers draining its inhabitants or are they simply slipping through the cracks which have existed all along. With knowledge as their only tool against the world’s deadliest predator, the hunt for power commences. Kerwall’s hope rests on the shoulders of its youngest residents, forcing them into the depths of the earth, questioning everything they’ve ever known.
Will Kerwall ever be safe, or is the whole town trapped in the grasp of these outsiders?

Warning: DO NOT ENTER ALONE. Drag someone with you and if you are unable make sure to leave with your sanity in tact.

This nod to classic horror will leave you feeling as isolated as every character, constantly checking over your shoulder until the very last pages. Beginning the universe in which Reed’s future novels will take place, Kerwall Town demonstrates the scope of genres which can be expected from him going forward.

My Review

⭐⭐⭐⭐

An absolutely riveting read, this book draws you into the town of Kerwall from the very first page in a very Kind-esque manner. The world and characters are so intricately crafted that you believe that you are a guest in the town and are walking it’s streets.
The plot is a slow boil with many a creepy scene that keep you reading.
My one criticism and why I didn’t give this excellent book 5 stars, is that the ending appears and disappears so quickly. The book builds up to a conclusion that doesn’t give the rest of the story justice and, for me, it fell a but flat.
Having said this however I would recommend that you visit Kerwall and enjoy your stay, while you can.


Thank you to all the wonderful authors out there that continue to put their work out there. I know that it’s not easy at times but you persevere despite that. Thank you.

Alan Wake Remaster (Review)

Alan Wake is an action-adventure horror game that was released in May 2010 for the Xbox 360 and PC in February 2012. A remastered version was recently released for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

In the game, you take control of Alan Wake, a writer that has come to the sleepy town of Bright Falls to relax and get away from his career as a writer. His wife soon goes missing, and he finds himself being pursued by the darkness that has taken her and is now engulfing the town and turning the residents against him. He must use sources of light to fight back against these ‘Taken’ to get his wife back and to find out why his writing has now become real.

When Alan Wake was first released back in 2010, I was more of an Xbox kind of guy, so I was happy that I had the console to play it. When I first saw the game advertised, I knew it would be a game for me – dark and creepy. I bought it on release day and spent the next several days (and nights) visiting Bright Falls and fighting my way through the Taken.

I loved the game from the very start; the concept wasn’t anything new, but the way it played was so different. It wasn’t just a shoot your way through enemies experience; you had to use light to help you defeat them before you could shoot them.

At the time, the graphics were brilliant (although the original does look a bit dated now), and the story was excellent too. Little did I know that many years later, I would identify with the titular character so much. Although I thoroughly enjoyed the game, I just couldn’t get into the DLC American Nightmare that was released later.

I longed for either a sequel or a remaster for so long that I never thought that it would happen, and it was only by chance that I happened to see something about a new remaster that was coming, and for the first time, it would be released on PlayStation consoles. The best thing was it wasn’t much of a wait. I pre-ordered it straight away so I could get my copy on release day, and as soon as it came, I could get stuck in.

The remaster isn’t a great departure from the original game. The graphics have been tweaked slightly, but it still looks like an Xbox 360 game in spirit. The cut scenes do look much better, however, and you can see that it is different from the original release. The excellent soundtrack is still there, and you’re treated to some brilliant Poet’s of the Fall tracks, among others, while you play. Several easter eggs can found that relate back to the game Control that obviously wasn’t around at the time of the release of the original. These take the form of QR codes that, when you scan them take you to various websites related to the games, as well as letters that discuss events in the game relating to the AWE expansion for Control.

Alan Wake remains one of my favourite games, and the remaster has just added that extra playability and more widespread availability now it’s on more than the Xbox consoles.

I’m already a fair way through my current playthrough,  but I have a feeling that it will be a game that I will go back to now and then after I’ve finished it, just like I did with the first release.

The original game was definitely a solid 8/10, but the remaster has reminded me why I enjoyed the game so much and has knocked it up a notch to 9/10. Alan Wake does have a couple of issues. There are still a number of glitches that, although they don’t break the game, can be very irritating. I’ve already been trapped on a bit of scenery that’s ultimately led to my death several times.

Whether you played the original or not, I thoroughly recommend that you pick up the remaster of Alan Wake. You won’t regret it!

Going Around in Circles: Deathloop (Review)

Deathloop is a first-person shooter that was released in September 2021 for PS5 and PC. It was developed by Arkane Studios, who also made Dishonored and Prey – two excellent games.

The idea of this game is very unique. You play as Colt, who one day wakes up on the beach of an island only to find out that he has died and come back to life. The aim of the game is to assassinate a number of people – known as “Visionaries” –to stop the “loop”, which just repeats the same day over and over. As you play, you use a combination of skills such as stealth, attacks, parkour, gadgets to hack tech, guns, and powers to investigate ways to get to all of the people who are based in separate sections of the map during different times of the day. You learn their schedules and weaknesses to work out a way to kill them all on the same day.

Dishonored is one of the best series of games that I’ve played, so anything that this studio makes is always something that’s on my list to play. The first trailer for Deathloop looked insane. You tell that it was done by the same people that made Dishonored – some powers are pretty much the same, and the overall look looked very familiar. The gameplay looked amazing, and the idea looked so unique and different that I knew I had to play it.

As a starting university gift for myself, I recently picked up my copy and got stuck right in. From the very beginning, you know that there’s going to be a lot to this game, and it’s not going to be something that you quickly play through from start to finish.

For a start, you can play as two characters; Colt or Julianna. Although Julianna only becomes available once you’ve played through with Colt. From the off, things appeared really complicated, and I started to wonder if I would be able to keep track of what I was doing as things aren’t as straightforward as they are with other games. Getting to grips with the time system and what you can do and when takes a little while, but you get into the rhythm after a couple of hours of playing.

As you fight – or stealth – your way through the different areas, you learn more about the characters involved and what methods you should use to kill them. I quickly learned how best to organise tasks so that I could do the maximum number of things in the given day. It’s a bit of a shock at first when you’ve played through a day, got loads of weapons and powers and then it all gets reset when the day ends. Luckily though, despite everything being reset, the knowledge you gain during each day stays with you, so when it comes to luring the Visionaries out, it gets a lot easier and killing them can be a quick thing. You’re also able to use objects from the environment to take out your foes, These range from explosive barrels, gas pipes and even bubble-gum machines! (You can spill them on the floor and use them to trip up enemies.)

While you traverse the different locations, you will also see bright written messages that will give you hints as to what you can do or what will happen in that location. These can range from telling you how to take out an enemy to telling you which way you should go. Along with these messages are some which just look to be put in as a laugh.

As far as my progress into the game goes, I’ve managed to kill a few of the Visionaries on different days and have found ways to get them where I want them, and so far, I’m really enjoying it.

One of the issues that I’ve run into is that some of the puzzles seem overly complicated and involve you going to several different places and finding things before bringing your knowledge back to the original location. This, at times, can be pretty frustrating as you find yourself going around in circles trying to find what you need.

That being said, I can’t complain about this game too much. It’s very different, and it plays to its strengths. It’s good that there’s a new game that doesn’t just follow the usual formula for first-person shooters, and that uniqueness keeps you coming back to the game. The graphics are top-notch and give you that retro 60’s/70’s feel reminiscent of We Happy Few.

Despite the differences, if you’re a fan of Dishonored, I think you’ll probably like Deathloop.

I’ve said I’ve not yet finished the game, but I’m quite confident that my playing experience will only improve.

I’m going to give Deathloop a 9/10; I’m taking a point off purely for the confusing aspect of some of the puzzles, but other than that, it’s an excellent game that I can’t recommend enough.

Death Stranding: Delivering Packages with a Twist (Review)

Death Stranding is a third-person adventure game that was released in November 2019 for the PlayStation 4. It was later released in July 2020 for PC. A director’s cut of the game was released in September 2021 for the Playstation 5.

The game follows main character Sam Porter Bridges (Norman Reedus) as he traverses the US after a cataclysmic event that has caused destructive creatures – known as BTs – to roam the earth. As Sam, you are tasked with delivering supplies to isolated settlements and connecting them up to a wireless network so they can work together to rebuild. The game has a stellar cast, including Mads Milkelsen, Troy Baker and Léa Seydoux.

Like most people, when this game was announced, I was still reeling from the cancellation of the Silent Hills project that would see Norman Reedus, Guillermo del Toro, and Hideo Kojima reinvent the series, so I was eager for another project where they would work together. It wasn’t long at this that Death Stranding was announced with possibly the weirdest game trailer I’d ever seen – Reedus naked on a beach holding a creepy looking baby. This being said, there was still something that made me want to play the game. Over the next couple of months, more was released about it, but no one was able to truly explain what it was all about, and I don’t think I found out until I actually played it.

When you start the game, you’re thrown into the decimated landscape that, although it looks beautiful, you know something just isn’t right. From the very beginning, there is a lot going on. You have to learn about the event that caused the destruction, as well as the entities that are tied to it, as well as trying to work out just what the hell you’re supposed to do. I mean, you had a baby (BB) in an artificial womb attached to the front of you that can detect the BTs, which if they catch you will cause a huge explosion and not actually kill you…yeah.

I can understand why many people give up on this game quite early on. You’re not doing a great deal aside from trekking miles to deliver a package, only to have to turn around and deliver one to where you started. I’m guilty of being one of the players that almost gave up on it – the constant walking just didn’t do it for me (just like real life). But once I finally got into it – despite still having no real idea of what was going on – I was drawn into the story, the gorgeous locations and the amazing soundtrack. This is a game that just wants you to keep playing, and if you do, you’ll be rewarded.

After a while, you feel the need to continue playing, even if it’s just because you’ve still got some deliveries to make.

After a couple of months of playing, we ended up getting the platinum trophy and leaving the game behind. As beautiful as it was, there wasn’t anything to come back for after that. However, when a director’s cut of the game was announced, we knew that we wanted to play it again.

We picked up the director’s cut version of the game on release day as there was an upgrade path available to us because we still had our copy of the original. To upgrade our physical PS4 version to PS5, it would only cost us £5 – miles better than having to play nearly £50 for another disc version.

Once the download was done, we were in.

As soon as the game starts, you see that what was an amazingly gorgeous game, to begin with, has gotten even better. The colours are more vibrant, and the textures look altogether more realistic. But this isn’t all the director’s cut has to offer.

This version of the game makes excellent use of the haptic feedback and the adaptive triggers of the DualSense controller. The haptic feedback allows you to feel every bump on your path, and the adaptive triggers allow you to feel just how heavy your cargo is – the heavier your load, the harder you need to press the buttons. All of this just makes you feel more in tune with Sam and BB.

There are a number of new music tracks added to the already brilliant score and extra jobs that Sam can pick up as he makes his way across the country (some of these jobs were previously only available in the PC version).

Another great feature is the fact that you can go on your trophy hunt once again, as all the trophies make a return if you start a new game.

Death Stranding is an excellent game, and if I had reviewed the original, I would have given it 10/10, so the fact that the director’s cut is even better makes me want to break my scale and give it 15/10, it’s just that good.

Have you played Death Stranding? What did are your thoughts of it?

Life is Strange: True Colors (Review)

Life is Strange: True Colors is a third person graphic adventure released on the 10th of September 2021 for Xbox One, Xbox Series X/S, PS4, PS5 and PC. It is the fifth game in the Life is Strange series but the third main game, following Life is Strange 2. Unlike the previous games, this game is split up into chapters and not episodes, and the full game was released rather than an episode every few months.

In-game, you play as protagonist Alex Chen, a woman that can see and feel other people’s emotions, while she explores the town of Haven to investigate the circumstance of her brother’s death. Alex’s psychic empathy power allows her to read and impact people’s emotions, which she sees as colourful auras surrounding them. Some of these emotions are more intense and relate to past trauma or difficulty that the character may be going through. She can then interact with items in the world around her to tell her the whole story and allow her to comfort the affected NPC.

We love the Life is Strange games; they’re always so well done and really enjoyable to play, so when True Colors was announced, we couldn’t wait to play it. However, we didn’t think it was going to be as good as previous instalments in the series because from the trailer, the power that Alex has looked a bit crap; but we were so wrong.

We picked up the game on its day of release and dove straight into it. Straight away, we were blown away by how beautiful the game was. The idyllic setting of the town of Haven looks incredible. The colours are vibrant, and the amount of detail is impressive.

When you first arrive, you get to explore the small town with Alex’s brother Gabe. He introduces you to the townsfolk, and they all greet you with a smile and a cheery attitude, But it’s not long before something goes wrong and the cracks in the town begin to show. Before long, you start to see exactly what Alex’s power is, and it’s far more impressive than the trailer would lead you to believe.

As with the other games in the series, the choices you make in dialogue or in certain situations affect how characters interact with you and how the game – while still sticking to a fairly linear story – plays out.

As you explore the town, you find out more about the citizens and their secrets and have the opportunity to help them through something that they are struggling with by using your empathetic power.

As well as the main story, there are several mini-games within the game that you can play at certain times. These range from arcade machines to table football.

In a chapter of the game, the town performs its own LARP – live-action roleplay – for the benefit of one of the children. This is incredibly well done and involves taking part in several turn-based battles against different foes, exploring the town for jewels and scrolls and battling an evil presence. When this switches from normal town view to how the child sees it, the graphics kick up a notch and look even better than before – if that’s at all possible.

The fact that this game was released in its entirety rather than an episode every so often means that you can just play through it once you start the story. This made us feel more invested in the story as we didn’t have a chance to forget what had happened in a previous episode. I think this release method works so much better than episodic release, and I hope that this continues for the next game.

Everything about this game is brilliant. The graphics, the characters and voice acting and the story. All of which makes you feel so invested in the game and the characters. And as always, the soundtrack is incredible and really sets the mood of the game.

Even when only halfway through the game, we knew that this game was our favourite from the series. There isn’t a bad thing to be said about it. Alex has to be the best protagonist of the lot.

It’s probably pretty obvious what I’ll be rating this game, but I’m going to say it anyway. It gets a 10/10.

Do you enjoy the Life is Strange games? Which is your favourite? Have you played True Colors? What do you think of it?

Dead Space: The Most Terrifying Game Ever

Dead Space is a survival horror game that was released in October 2008 for the Xbox 360, PlayStation 3 and PC.

The game is set on a mining spaceship that is now infested by creatures known as Necromorphs. You take control of Isaac Clarke, an engineer that has to investigate what happened aboard the ship. He not only has to fight the aforementioned Necromorphs but also increasing psychosis. As you explore the ship, environmental noises and music, along with the darkness, serve to disorient you and draw you deeper into the horrific nature of the game. This game throws enemies at you that you can’t outright kill. Instead, you have to dismember their bodies one limb at a time until they stop coming at. When you’ve got multiple enemies coming at you, this serves to increase your anxiety to dangerous levels.

Back in 2008, when Dead Space came out, it was straight on my list. I couldn’t wait to get my teeth into it, but this wasn’t to last.

As I’ve mentioned before, I love horror games, but I’m a wuss when it comes to playing them. As much as I wanted to play this game, I just couldn’t bring myself to do it. I would dip in and out of it every so often, never able to spend much time playing as the anxiety it would induce was incredible. Time moved on, and I all but forgot about it. When the sequels came out, I wanted to play them, but I saw no point as I hadn’t finished the first one.

Over the years, I managed to collect all three games but still didn’t play them. Recently, however, I’ve been on a kick to finish games that have been on my to-play list for far too long. Many of these games are horror games such as Alien Isolation, Resident Evil VII, and Dead Space.

I was looking for a game to stream when I decided that it would be a good idea to do Dead Space, and I used this as motivation to finally get it finished.

As soon as I started the game again, I remembered why I had so much trouble playing it. To begin with; it’s terrifying.

I don’t know what exactly makes it one of the scariest games I’ve ever played, but I think it’s a combination of enemies that just keep on coming for you, the darkness of space, the near-constant background noise of things running around in the ship and the fact that I’m still a wuss.

After several weeks of streaming – doing a couple of hours at a time – I finally finished Dead Space this weekend, and now that I have, I’m so glad I decided to play it because it’s a fantastic game. Everything about it is so well done.

I’m going to give Dead Space a 9/10. The graphics and effect are excellent. The music and sound are top-notch, and the gameplay makes you want to keep coming back for more despite knowing that it’s not good for you.

Having now finished the first game, there is a part of me that wants to jump straight into the second, but there’s a bigger part of me that just isn’t ready for it just yet.

It has recently been announced that all three games in the series are getting a remaster for the new generation of consoles, and I feel like I really have to finish the original versions before the new ones come out. Will I actually do this? God knows. Will I try? Probably, but I don’t think Dead Space 2 will be the next game I stream. I think I need something a little tamer. But stay tuned.

You can find me streaming over on Twitch using the link below.

Watch Dogs Legion (Review and Trophy Guide)

Watch Dogs Legion is an action-adventure game that was released in October 2020 for PC, Xbox One and PlayStation 4. It was released in November of that year for the Xbox Series X and PlayStation 5.

In the game, you recruit citizens of London to the hacker syndicate DeadSec as the group tries to clear its name after being framed for multiple terrorist bombings around the city.

The game consists of stealth, hacking, driving and shooting your way through this mission. Unlike the previous entries in the Watch Dogs series, there isn’t a single main protagonist. Instead, you recruit members from all around the city and take direct control of them. Each character has their own traits that aid you in traversing London. These skills include but are not limited to; doing extra damage with weapons, lowering arrest times of characters, increasing hacking speed, taking less damage, or even coming with their own custom vehicle; for example, the spy character comes with a spy car which is fully fitted with missiles and a cloaking device. You can switch characters at any time (unless you’re in a restricted area or in combat) to make use of their unique skills. In order to recruit a new member to DeadSec, you have to complete a task for them to prove that you’re on their side.

Watch Dogs Legion is a game that I was excited to play. I thoroughly enjoyed the previous two games in the series and was looking forward to the new mechanics and setting – if not only so I could drive on the correct side of the road for once. Unfortunately, as with so many games, it fell a bit by the wayside, and I only recently picked up a copy.

From the very beginning, I was immersed in the new world and the London within. Although some of the mechanics differ, the game does feel very familiar, and although it’s been a while since I’ve played a Watch Dogs game, I quickly got back into the habit of hacking and stealth.

The story is pretty decent, once again, DeadSec is being painted as the enemy, and they have to clear their name; this time, it’s because a series of bombs have been set off around the city. As members of DeadSec, you have to fight your way right to the top of the conspiracy and clear your name. You do this by completing missions and tasks that will ultimately liberate sections of London until the entire city is free – well, I say free, you still have to confront gangs and private military contractors. You also need to take out several key targets like the head of the gang that thinks they run London, the man at the top of the PMCs that also think that and a woman who creates AI.

The missions, well, as always, with games like this, they can get pretty repetitive. Mainly it’s; go here, hack this, escape or go here, kill these, escape. However, when using the multiple different skills that characters have alongside the many different gadgets at your disposal, there are several ways in which you can complete a mission. For example, you could go in guns blazing and shoot everyone you see to reach your target, or you could stealthily send in your spiderbot to do the hard work for you.

The characters themselves don’t really have that much personality. Occasionally they will chip in their with a humorous comment, but most of the humanity and humour comes from the AI that DeadSec uses named Bagley.

The one issue that lets the game down is the sheer amount of bugs that are present. I’ve had characters randomly move from one spot to another, be unable to enter or exit vehicles, combat targets that get stuck in or on top of walls, invisible walls that I’ve hit when driving, plus what annoyed me the most, bugged trophies.

You should know by now that I love a good trophy hunt, and I figured I might as well go for the platinum in this game. However, I ran into problems with certain ones. Mainly drinking (or getting pissed) in every pub and playing darts at every location. I found that the trophies didn’t pop if I went through and did these as I played. I had to take some time to take a single character around to each one in turn, and only then did it unlock. If you’re going to try this, I recommend that you do the same. Any of the trophies that involved taking part in activities was the same. I even had one completed trophy pop after the game crashed and restarted.

The issues with the game didn’t stop me from enjoying it, and they weren’t as prevalent as, say, the ones in Cyberpunk 2077.

If you’re a fan of the previous Watch Dogs games, then Legion will be a game that you’ll enjoy as I did. But if you’re new to the series, it won’t be too difficult to jump into this one; there are no direct links to the previous games other than the fact that you’re playing as DeadSec.

I’m going to give this one an 8/10; it has its issues but is overall an enjoyable game.

Below is a little assistance with some of the more challenging trophies;

Meta Gaming:

This trophy requires you to recruit a video game designer. It can be a pain to find one of these, but I’ve highlight on the map below where I found mine. It may take a while for one to pop up, but if you hang around for long enough and scan enough people, one will appear.

You Don’t See Me:

For this trophy, you need to rack up a five star wanted level and then escape using the human statue emote.

First, you need to find a character that has the required statue emote. I don’t know where these appear more often, but I found mine in Southwark. I found her pretty early on, so I can’t remember exactly where, but I’ve seen them pop up regularly in other places, too, especially around shops or entertainment venues.

Once you have this character, switch to them and start shooting. I used the stun pistol and grenade launcher and just shot civilians until Albion turned up, then move to those as my targets. I found it best to try to get headshots on them; this seems to increase the stars much quicker than body shots. I had the cloak ability equipped, so when my health was critical, I popped that and waited for my health to return before carrying on. Once I hit five stars, I popped the cloak again to escape and gain a bit of ground on my pursuers. Once out of the line of sight, use the statue emote. The wanted gauge should go blue, and once it’s gone, the trophy should pop. I will say, though, that you need to make sure you’re out of sight entirely from Albion and any drones that might be around. If you’re not, they will just continue to find and shoot you.

Getting Prepared

The past few weeks have been manic – I don’t mean inside my brain either. There hasn’t really been a time when someone hasn’t been coming and going from our house and it’s taken its toll on my mood. Although I’m not hitting a full on depressive episode, I’ve not been feeling right.

After discussing it with Alex, we decided it was probably a good idea to get in contact with my doctor and see what they say. Unfortunately, they’ve not been in for the last two weeks so I’m currently stuck managing it myself. I’m not doing too bad of a job and have felt a bit better now things are getting a little less chaotic, but I still don’t think I’m at the level I was before we moved.

As the days pass, we get more and more things sorted out for the new house. We’re still in a little bit of a limbo as far as the flooring for the bathroom and en-suite, but it’s nothing that we can’t live with.

With this in mind, I’ve been wanting to get back to writing one of the many WIP novels that I have but so far I’ve not been able to. When I first started to struggle, I took not being able to write in this way to heart. It was really doing my head in not being able to focus enough to continue with what I wanted to. But now, I’ve taken my focus away from novels and more on my blogs.

As I mentioned in a previous blog, I’m heading to university in September. Once I start I’m sure I’ll have less time for blogging, but I don’t want there to be any huge gaps where I’m not posting so I’m taking this opportunity to get some written and scheduled so I don’t have to worry about them. No doubt there will be some that I write at the time as I progress with my uni work or anything else that I’m doing, but as far as gaming posts and probably even some writing posts, I want to have them banked.

For the writing posts I’ve been writing up my paranormal experiences in my flat in Eccles. The first of these was posted on Monday and part II will be coming next week. I don’t know how many of these I will write, but at the minute I can see there being at least 5 or 6, but we’ll see.

Depressive episodes suck. But, it’s all about making it through to the other side. As I said, I’m trying not to be too hard on myself when I’m not able to do certain things, but at times that’s difficult. My time away from social media has helped me some as I’ve not been getting annoyed at idiots on there, so that’s something.

Another week is over, so I’ll wish you a good weekend.

Reviews Are In…

…well the first one is anyway.

It’s been a slow burn release but Blindsighted is starting to get out there. Sales are low, but Kindle Unlimited pages are coming in quicker and the other day I had my first review over on Goodreads – and it was a ⭐⭐⭐⭐⭐. It was also a text review which I always enjoy reading. It’s nice to see what people thought about your novel, whether there is a particular scene that they enjoyed or even if there were any issues they could see. It’s nice to have that input from readers to help me grow as a writer.

When The Next Stage was released, it garnered a high number of ⭐⭐⭐⭐⭐ reviews for the first couple of months which kept its average at the maximum for quite some time. I’m not expecting the same with Blindsighted, but it would be nice to see some more good reviews come in soon.

As I’ve said in previous blogs, I’m not doing any writing at the minute as we put all our energy into our house move. We get our keys today and I’m hoping that we can get everything sorted in the next couple of weeks so I can get back to writing and trying some other things – more information on what I’m planning will come soon.

Our house move has been going on for almost a year, and we’ve spent that long living out of boxes. We can’t wait to get everything sorted, so we can get back to living our lives.

So while you’re waiting for more book stuff from me, you can catch up with my novels by buying them over on Amazon or by using your Kindle Unlimited subscription.

While we wait for the call to come in about picking up keys, we’re trying to keep our minds occupied by playing Stardew Valley. The co-op is really great, and I’ll be doing a blog about it soon.l, so keep an eye out for that.

That’s all for today. I hope you have a good weekend and if you’d like to see updates on our house move watch my Twitter and Instagram as well as our house Instagram.

The Next Stage; 100! (Bonus Entry)

It’s been a little under two months since The Next Stage released in Kindle and paperback form. Today it an amazing milestone.

It now has over 100 ratings on Goodreads, and every single damn one of them is ⭐⭐⭐⭐⭐

It has now overtaken Creatures with number of reviews and rating average.

This, to me, is a huge thing to happen and something that I never even thought would happen. When it 50 reviews and they were all ⭐⭐⭐⭐⭐ I thought that was amazing, but hitting 100 is phenomenal.

I mentioned in yesterday’s blog that I had started work on the second book in the series. I’ve done an outline, and I’ve already started writing -so far I’m up to just over 4000 words, so it’s slowly getting up steam. I think I’ve for a pretty solid story so I’m hoping it’ll follow in the footsteps of the first one and be something that readers enjoy.

Below are all the places you can pick up a copy for yourself along with the Goodreads page.

Amazon

Google Books

Apple Books

Lulu

Kobo

Goodreads

Thank you to all who have bought it so far, especially those that have reviewed it. I hope many more people will enjoy it.