Horizon: Forbidden West (Review)

Horizon: Forbidden West is an action-adventure RPG released on the 18th of February 2022. It is the sequel to the acclaimed Horizon: Zero Dawn. Much like its predecessor Forbidden West sees you in control of main character Aloy as she traverses a land ravaged by machines and rogue AI from a terraforming system that was meant to protect the world and save the human race. This sequel sees Aloy travel west into forbidden lands, after the events of the first game, to follow the AI known as Hades, where new machines, bandits and challenges await.

The gameplay for Forbidden West is very similar to that of the first game. You control Aloy and mainly use your bow for combat alongside a couple of other tools. As you progress, you can spend skill points in skill trees that improve things like your skill in combat, stealth, potions, and control over the machines you discover. You can choose to take part in many challenges, such as hunting grounds, cauldrons, contracts for salvagers, and melee combat rings. There are a few differences, though; for example, you get the ability to glide using a holographic paraglider which can help you reach difficult areas of terrain or get you down from high up places. This is quite a good addition as you no longer have to worry all that much about fall damage. The other notable addition is the Pullcaster which allows you to pull down walls and move objects around the environment to help you climb harder to reach places. Of course, you still have the same traps, trip wires, and potions available to you that unlock as you progress through the game. Alongside the main story quest, there are plenty of sidequests that will keep you busy, some longer than others. They really add to the narrative and help you feel more immersed in Aloy’s world.

Graphically there isn’t much difference between Zero Dawn and Forbidden West. However, there are noticeable improvements to environmental locations and character design, and it has been advanced for the PS5 version. Don’t get me wrong, it’s a gorgeous game, and navigating through the different environments is amazing; it just feels like it’s not really been built on from the last game.

Like the graphics, the voice acting in Zero Dawn was top-notch, and it’s the same in Forbidden West; it’s great to see some characters return and have more of a part to play. I’ve found that some of the side characters have a little more personality though now, some characters felt a bit wooden at times in the first games.

One issue that I have found is that the camera can be a bit fiddly at times, especially when you’re trying to jump to something behind you. It tends to flick from one side to another, and you end up missing the ledge and dropping down, so you have to do the entire thing again. But having said that, there really isn’t anything to complain about in this game. So far, I’m around 12 hours into it, and I’ve been loving every minute–except those damn ledges that I mentioned.

Overall I’m going to give Forbidden West a 9/10; what it lacks in some areas, it more than makes up for in others. If you enjoyed Zero Dawn, then you’ll enjoy Forbidden West. But if you haven’t, I would advise that you go back and play it, as a lot of what is going on in this sequel directly results from actions taken in the first game. I know that I’ll be playing this game for many hours/days/weeks to come, and I look forward to how the story evolves.

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