It Takes Two (Review)

It Takes Two is a co-op adventure game that was released in March 2021 for PC, PS4, PS5, Xbox One and Xbox Series X/S. Like the publishers previous game, A Way Out (see my blog this game here), there is no single-player option and relies on either online or local split-screen co-op.

The story revolves around a married couple that are due to divorce. Their daughter Rose creates two dolls in her parents’ image and tries to repair their relationship by acting out actions with the dolls by using advice from a book about relationships – don’t ask why she has this. When Rose gets upset, tears fall on the dolls. This causes Cody and May – the parents – to get trapped within the dolls. When they wake up in their new bodies, they have to find a way to get to their real bodies by traversing their house and gardens, ably – if somewhat annoyingly at times – assisted by the now talking book on relationships – again, don’t ask why.

The levels consist of various sections of the house and gardens, where the pair of dolls have to fight their way through enemies – like, wasps plants and anthropomorphised toolboxes – and using the powers that they receive – like reversing time, a giant flaming sword, hosepipe and the ability to sing and break glass.

We loved A Way Out – it was a game that we took away on holiday with us – so we were really looking forward to the publishers next game. When It Takes Two was announced, and I saw the trailer, I thought it would be another great game that Alex and I could play together as there are precious few true co-op games for the current generations of consoles. We picked up our copy when it was on a weekly offer on the PlayStation store and jumped right into it.

Straight away, this was a very different game to A Way Out. The latter is a more realistic looking game, whereas the former is more cartoony in its style. However, this isn’t a bad thing as it does detract from the seriousness of the subject matter.

For the first level, you’re thrown into, you’re in the shed and have to traverse the environment to make it to Rose. You’re given powers that involve throwing nails into certain sections (Cody) and using a hammer head to swing on said nails to new areas of the level (May). Throughout the story, there are puzzles that you need to solve in order to progress. At times this can be very frustrating as you need to get the nails thrown into the correct section of a moving platform for May to swing across to another. The camera doesn’t help with this as it can be very touchy and difficult to control, and sometimes the view that you have means that you can’t really see what you’re doing. This only gets worse and more annoying as the game progresses.

Speaking of annoyance, I’m going to take a minute to mention the irritant that is the talking book. The book is meant to be the author taking its form and serve as a therapist to help Cody and May fix their relationship. What it does do, however, is bug the ever-loving sh!t out of you. It’s basically the book version of Lovelace from Happy Feet, and it gets even more annoying after you’ve spent your time trying to kill a box that was only difficult because the camera view was crap. The more he talks, the more you want to rip off its purple eyebrows and pull out of its pages.

The levels themselves and the bosses you face and necessarily difficult, but sometimes the controls and camera mean that you die for unnecessary reasons, which just adds to your anger.

Throughout the levels there are multiple mini games that you can find. Most of these games are fairly simple, button-bashing affairs that allow you a break from the main game for a few minutes, but don’t serve to do much also – except help you with a trophy.

We managed to complete the game in a matter of a few days – this includes getting the platinum trophy. The platinum isn’t a tough one to get, but we did nearly scrap the idea of getting it when we had to face the damn Helltower in one of the levels. But after throwing the controller down a few times, we finally did it and carried on with the trophy hunt.

The controls aren’t the only thing that let this game down. The two main characters – Cody and May – aren’t especially likeable, and we found it hard to care about their relationship. By the time the game ended, we wanted the choice to select them, not getting back together. In addition, the constant sniping and one-upmanship grated on us after the first level and having to go through the remaining levels with it just made us hate them even more.

Most of the levels are okay, but the garden level was our favourite. There was just something about it that made us enjoy it more than the others.

The graphics are pretty decent but aren’t enough to take your attention away from the games issues.

As it is, the game is alright. It’s nowhere near on the same level as A Way Out and was a bit of a disappointment coming off the back of this game. I just hope the publishers next game is better. I’m going to give the game a 5/10. It was okay but had so many issues that I can’t really rate it any higher.

I’d say if you want to test your real-life relationship, this is an excellent game to do it with.

If you’ve played this game, let me know what you thought of it.

Fallout Baking: Buffout Cookies (Recipe)

It’s been a while since I’ve done a recipe post so I wanted to do something a little different.

A while ago I bought Alex The Vault Dweller’s Official Cookbook, which contains numerous recipes based on things from the Fallout games series. We had a flip through and I decided to make one of the biscuits – Buffout ones specifically. All credit for this recipe goes to Victoria Rosenthal, it has just been adapted slightly by me.

The recipe in the book works with cups as measurements, but as I’m British and don’t work with that I’ve converted them to grams, which is why they may seem a little random – but they do work so don’t worry.


  • 128g of unsalted butter
  • 64g icing sugar
  • 2 teaspoons of vanilla extract
  • ½ teaspoon of almond extract
  • 192g plain flour
  • 64g almond flour
  • 1 tablespoon matcha powder
  • 1 teaspoon salt
  • ¼ teaspoon ground nutmeg


  • Preheat oven to 160°C
  • Combine butter and icing sugar in a mixing bowl.


  • Add vanilla and almond extract and mix.


  • Add remaining ingredients and mix.


  • Cover baking tray with greaseproof paper.
  • Take a tablespoon of the dough and roll into a ball in your hands.
  • Gently press the ball down on the greaseproof to form a large disc. With a knife cross the top of the biscuit.


  • Repeat with remaining dough.
  • Put in oven and bake for 15-20 minutes until set or until top is crispy.
  • Allow cookies to cool.
  • Enjoy.

Our Buffout biscuits ended up less green than the ones in the book appear to be, but they tasted amazing.

If you give these a go yourself, let me know how they turn out and what you think of them.

Mass Effect Andromeda (Review)

Mass Effect Andromeda is a space action role-playing game that was released in March 2017 for Windows, PS4 and Xbox One. It’s the fourth entry in the acclaimed Mass Effect series and is the first to focus on a new protagonist in a new galaxy. You take on the role of Ryder and have the choice of playing as either the male or female of the two siblings. Both are inexperienced recruits of an organisation named “The Initiative”, whose goal is to populate new worlds in this new galaxy.

The game is set between the events of Mass Effect 2 and 3 as the four council races – human, turian, salarian and Asari – plus the quarians send 20,000 citizens in what are termed “Arks” on a one-way journey to the Andromeda galaxy to explore and populate new worlds.

Through events that take place at the start of the game, your Ryder becomes a Pathfinder. A Pathfinder is a leader of sorts that leads a squad of military-trained explorers through the galaxy. They are trained in combat, survival and diplomacy. You have to lead your team through new worlds, against new enemies and establishing new colonies on alien planets.

Mass Effect is one of my favourite game series. It’s an epic series that gives you complete control over how you play. The first three games in the series told the story of Shephard, who you follow through to a massive conclusion. This new addition to the series had a lot to live up to, and it had a hard act to follow.

Of course, with this being a favourite series of mine when a new game was announced, I couldn’t wait to get into it. It seemed like a long road, filled with very little information and delays, but as soon as I could preorder it, I did.

When it arrived, I dove straight in. I wanted to know what the story could be after the massive events of the third game. But as much as I wanted to play it, I just couldn’t get into it.

I don’t know what it was, whether it was because it was a new character or whether I just didn’t like the start of the story, but I spent a few hours playing and then just sort of gave up. Theirs is a lot going on in this game. It has a much larger open world than any of the previous games. There were new elements like the strike teams – teams that you send on missions for rewards that can also be played using multiplayer. There were new puzzles that I to solve – sudoku like puzzles that allow you to unlock technology on planets that make them more habitable (when aliens came across sudoku, I’ll never know.) It was all just overwhelming, and I didn’t feel any connection to any of the characters. First off, the main protagonist isn’t particularly likeable, and of course, you’ve not got any of the same characters you spent years getting close to in the previous games.

Recently though after playing through the original trilogy’s legendary remaster, I’ve restarted it and have actually now got the hang of it and am really enjoying it. There is a lot to it, and it is still overwhelming in parts, but I’ve just been methodically going through the list of quests and tasks and doing them in order rather than going all over the place to explore, and I’m finding this much better.

I still don’t feel like I have much of a connection to Ryder, but the other characters like Drax, Vetra and Peebee, I’m starting to like and enjoy having them around.

Once I got into it, the story is really enjoyable, and I am finding myself getting more engrossed in it, but like the rest of the game, there is a lot going on.

The graphics are amazing, and the difference between the worlds that you visit is amazing and variable. Each one has its quirks, whether being too cold, too hot (or just right) and having all sorts of different flora and fauna. There is a lot to explore on each planet and all kinds of hazards that you have to fight your way through or around.

Without a war going on in the background – as there is in the original trilogy – this game feels altogether lighter, and there is more humour peppered throughout, which does an excellent job of lightening the mood at times.

Mass Effect Andromeda is a good game, even if it does take some getting into. I would recommend to anyone that is a fan of the original trilogy to give it a go, but I would say to change your expectations. Although it’s a similar game, it’s still very different. I’m going to give it 7/10. I’m yet to finish the game and still have a long way to go, but what I have played is promising, and I feel like I will actually get to the end of it this time. Please give it a go yourself and let me know what you think.

Two Point Hospital (Review)

Two Point Hospital is a hospital simulation game that was released in August 2018 for PC and Mac and February 2020 for PS4, Xbox One and Switch. It is a spiritual successor to Theme Hospital by Bullfrog and even has some of the same developers. Throughout the game, players are tasked with building, operating, and maintaining a selection of different hospitals in the fictional Two Point County. In addition, you have the goal of curing fictitious comical illnesses such as animal magnetism, cubism, eye candy, jest infection and pandemic to progress through each hospital.

When this game was announced, I knew that I would have to play it. It looked almost identical to Theme Hospital – if with improved graphics – and because I spent so many hours playing that game, I just had to play Two Point.

Two Point has the same tongue in cheek humour as its predecessor and does its best to satirise the entire hospital experience. I mean, no one likes going to the hospital, so having so many humourous illnesses that poke fun at the real world is never a bad thing.

When you start the game, and you’re put in charge of your first hospital, everything seems so simple. You’ve only got a handful of illnesses to cure, and you only have to build a few rooms, like GP’s Offices and pharmacies. Still, as you progress through the levels, things get decidedly more complicated. You have to deal with more patients with a wider variety of problems, which means you have to build more rooms, ranging from psychiatry to x-ray to all the different machines to cure the ailments.

But that’s not all. As well as managing and curing your patients, you also have to maintain your hospital. This not only means hiring janitors to clean up and fix your various machines but also hiring/firing doctors and nurses, putting your staff through training, promoting them when necessary and making sure that they’re all happy lest they quit. You also need to make sure that you’ve got enough staff available so that when some tire and require breaks, you have others there to fill in for them. Sometimes this may mean that you end up with more doctors than you necessarily need at any given time just so you have them when you need them, which may mean you’re paying more for salary than you might need to and therefore end up spending more money than you have. It’s all a juggling act to make sure that your hospital runs as efficiently as possible.

Two Point Hospital is fun and challenging and, at times, infuriatingly so. There are so many times when you feel like you’re doing everything right. Still, for whatever reason, patients start to die (and haunt the hospital), you run out of money, or your reputation tanks, so you end up not getting as many visitors as you need to keep afloat. To see how you’re doing, at the end of each game year, you have the chance to win a selection of different awards such as Doctor of the year and the no death award, these serve to increase your hospitals reputation and also come with cash bonuses that can help you at difficult times.

I spent hours playing Theme Hospital back in the day, and although I haven’t played Two Point anywhere near as much, I feel like it wouldn’t take a lot for me to get hooked and while away hours in-game running my hospitals into the ground. There’s enough to this game to keep you coming back for more, and even if you play the same hospital multiple times, it’s always different. For example, you get the same illnesses but not in the same ratio. Also, things like the random VIP visits or emergency patients you have to treat in a specific time period come at different times, so you’re never truly prepared for them to happen.

There is so much to this game and so many different ways to play it that it never gets tiresome. If you enjoyed Theme Hospital or even just simulation games in general, I think this is a game that you will enjoy. I love both, and Two Point will be a game that, much like Theme Hospital, I will come back to time and time again. However, unlike some games in the genre, it’s not too tricky, and although it eases you in gently with the first levels, there isn’t the sudden spike in difficulty that you can experience in some simulation games.

I’ve played the game on both PC and PS4, and even though the controls are different on console with having to use a controller over a mouse, I haven’t experienced any glaring issues, and the port works just as well as the PC version.

I would recommend this game to any fan of the genre and I’m going to give it an excellent 9/10.

If you’d like to see the game in action before you pick up a copy for yourself, you can check out a stream that I did the other day over on Twitch.

Standing the Test of Time: The Super Nintendo

The Super Nintendo Entertainment System (SNES) is a 16-bit cartridge-based home video game console developed by Nintendo that was released in 1990 in Japan (known as the Super Famicom)and South Korea (known as the Super Comboy), 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. It was the second Nintendo home console – following the NES – and brought more advanced graphics and sound than was available with other consoles on the market at the time.

The SNES was the seconds Nintendo console that we, as a family-owned, unlike the NES – which I mentioned in a previous blog both my brother and I got – we had to share the SNES.

From the first game that I played (Super Mario World), I loved this console. The graphics were so much better than I had ever seen, the bright colours drew me in, and I got lost in this new Mario game. I loved how different it was to the Super Mario Bros. that I had played on the NES. Yes, it was very similar gameplay wise, but the look and feel of it were so much better. It felt a lot cleaner without the pixelated sprites – although I do love a good pixel sprite – and the world’s felt so much deeper with prettier backgrounds and clearer sound.

I don’t know how long it was before we got any more games for the console, but there some that always stand out for me, namely; Street Fighter II, The Legend of Zelda: A Link to the Past (one of my all-time favourite games), Super Mario Kart, Starwing (or Star Fox), Super Bomberman, F-Zero. Of course, I could go on and list a tonne more games that I loved on this console.

Some games I played on my own, others I played with my brother. I wasn’t very good at most two-player games – I got beaten regularly – but that didn’t stop me from playing them. I would spend hours fighting through Hyrule or trying in vain to perfect Blanka’s moveset. I loved pretty much every game I played on the SNES. I can’t think of any other console that I can say that for.

As I loved playing Duck Hunt on the NES, when the Super Scope was released, I couldn’t wait to play it. I was obviously a lot shorter back then so I had to adjust the sensor after anyone else used it. The games although simple, were addictive and I would spend my time trying to get the high scores – although I never could.

At the time we had the SNES we still had our NES, plus handhelds like the Gameboy or the Gamegear, but this console trumped all, and at every opportunity I would be playing on it.

Over the years, the SNES has been a console that I will go back to time and time again and now stands pride of place on my retro console shelves alongside its newer released mini counterpart.

Some games on some consoles don’t stand the test of time, but for me, the SNES and its games don’t look any worse today than they did when they were released. Of course, there are some games, Starwing for example, that because they were using new technology at the time, when compared to games now, they look very basic and they have aged slightly worse. But games like Mario and Zelda look as great today as they ever have.

When you look at when the SNES was released and how long its lifespan stretches, it’s amazing that back in and around 1996, it was up against more advanced consoles like the Sony PlayStation and Sega Saturn. Games like Donkey Kong Country allowed the console to hold its own against 32-bit consoles.

Although the production of the consoles in North America was ceased in 1999, in Japan, it was still produced up until 2003; this was almost up until the release of the PlayStation 2. This just shows how popular and well-loved this particular Nintendo console was and is.

The SNES still has a broad fan base – of which I’m a member – and I can’t see that changing any time soon.

My current collection of SNES games is relatively small – although it does include some of my later favourites; Zombies Ate My Neighbours, Pilotwings, Blues Brothers, Super Smash TV and Cannon Fodder – I do plan on growing it when I can.

Long live the SNES!

What are your memories of the great Super Nintendo? Share your favourite games with me.

Batman: Arkham VR (Review)

Batman: Arkham VR is a virtual reality adventure game that was release in October 2016 for PlayStation 4 and later in April 2017 for PC and the HTC Vive, Oculus Rift and Valve Index VR headsets.

The game takes place between the games Batman: Arkham City and Batman: Arkham Knight and follows Batman as he investigates the disappearance of Nightwing and Robin. It’s set in a first-person perspective as you use Batman’s skills and gadgets to solve puzzles.

I was a little indecisive about whether I should buy a VR headset or not but when I saw a bundle with this game and Resident Evil VII I had to get one and give them a go.

As soon as you start the game, even though it’s just a menu, it looks amazing. You’re stood on the edge of a high building in Gotham City and you really feel like you’re there. For someone like me who has a fear of heights it’s a little disconcerting but the lure of the game was too great for me to tap out this early.

The game starts off in Wayne Manor where you learn of the disappearance of Nightwing and Robin upon which you enter the Batcave. In a word, this is amazing. You really feel like you’re down in a cave underground (although you don’t feel the damp.) While here there’s a number of things that you can do before you continue with the story. You can practice your Batarang throwing, check out some character models and get up close and personal with the Batmobile.

When you go out into the streets of Gotham you use some of Batman’s other gadgets to solve a number of puzzles that lead you to find out what happened to your companions. This investigation takes you from the streets and alleyways of Gotham to a morgue, the city’s sewers and Arkham Asylum – it’s not a Batman game without a visit there.

As you’re seeing things through the eyes of Batman, you can feel all too well the peril that he faces and when you get a visit from Killer Croc your heart will jump into your mouth.

This was the first VR game I played and it did a lot to show me what the headset can do. There is no walking around in this game, you move by pressing one of the buttons on the move controller, this alleviates the motion sickness that I’ve since felt with other VR games – Skyrim VR I’m looking at you!

It’s not a huge game as it just serves as bridge between the two main console games, but there is enough in it to keep you busy for a few hours at least and if you want to hunt for the trophies and truly explore you’ll definitely have a few extra hours on top of the playthrough.

The graphics are amazing and as I said earlier it makes you feel like you’re really standing in Gotham and seeing the world through Batman’s eyes.

If you’ve not played any VR games, Batman Arkham VR is a good introduction to it and does a really good job at showing you what VR can be like.

I’ve dipped in and out of this game since I got it, and each time I marvel (or is it DC) at it.

I’m going to give this game an 8/10. It’s much shorter than the other games in the series, but for it’s use of VR it is a well deserved score. I would definitely recommend it.

Star Wars: Squadrons (Review)

Star Wars: Squadrons is a space combat game set in the Star Wars universe. It was released in October 2020 for PC, Xbox One and Playstation 4. It was made available for free as part of a PSPlus subscription in June 2021.

Set after the events of Return of the Jedi (the one with the Ewoks), the main story campaign follows a New Republic fighter pilot and a Galactic Empire pilot alternately as they get involved in the New Republics new secret project. Of course, one wants it to succeed, the other to fail – reasonably standard, right?

Squadrons follows in the footsteps of some epic starship battle games, the likes of Tie Fighter – a PC game from back in the 90’s, which I spent many an hour failing to complete – and more recently to the Rogue Squadron – unique title, eh? – games that were around in the late 90’s early 00’s. I didn’t play any of the latter, as I was so bad at the old ones, I didn’t really fancy giving the newer ones a go.

For this reason, I knew that Squadrons wasn’t going to be something that I would pick up as soon as it came out, or probably ever really. But as it was on PSPlus this month, I figured I would give it a go.

You start the game by creating a semi-custom character for each side of the fight. I say “semi” because you only have a limited number of things you can do. It’s not as detailed as games like Mass Effect, but for a first-person game that you don’t spend the majority of your time looking at your character, you can argue it doesn’t need to be.

After character selection, you’re thrown into the prologue level as your Galactic Empire character. This level serves – like in most games these days – as the tutorial level. It helps you get to grips with the flying of a Tie-Fighter in a fight that you would be hardpressed to lose – spoiler alert; I died a couple of times. This level also serves to set up the game and introduce the new characters that you will interact with throughout the campaign.

Once you’ve fought your way through this, you’re into the game proper as your New Republic pilot. The levels generally consist of flying around, blowing your enemy out of the sky and trying to protect various assets to your fleet. On the Empire side of the coin, you spend your time trying to attack these assets, and yep, you guessed it, trying to blow your enemy out of the sky.

Unfortunately, there isn’t much else to this game. I know some people will enjoy the continuation of the Star Wars franchise and story and will probably love the multiplayer angle. Still, there just wasn’t enough to hold my attention – and that’s not just because I wasn’t very good at it…I did get better.

I’ve enjoyed past Star Wars games, and I’m a fan of the franchise, but this game was more of a miss than some previous entries. I feel like the game makers spent more time trying to make multiplayer work than they did on the story of the solo campaign, which is a shame.

This game had the potential to be really good, and although I freely admit that it’s not something I would drift towards often, I would play it occasionally if it had some replayability – I just don’t feel it has this. It’s a good looking game, the graphics are incredible, and the character detail is first-rate, but this just isn’t enough to make me want to play it any more than I already have for this review. In addition, the story feels like a rehash of something that’s been told many times over in the Star Wars universe and so doesn’t really add anything unique to the player experience or universe lore.

I’m going to give Star Wars: Squadrons a mid-range 6/10. I wouldn’t say avoid it, but there are far better games out there to spend your money on.

Another Week is Ending.

It’s been a productive week, but I’m ending it with toothache, earache and generally feeling like warmed up crud.

When I’ve not been doing bits and pieces around the house, I’ve been preparing more blog posts, and I’ve managed to get a fair few banked and scheduled.

As far as work on novels, I’ve not done anything. I’m trying not to beat myself up about it, though. I don’t want to force it and produce something that I can do better when my brains in a better place.

I have been flexing my creative muscles on Twitter, though, by participating in the VSS 365 prompts. If nothing else, it gives me something to get the creative juices flowing.

Other than that, I’ve mainly been playing the Mass Effect remaster. I still love these games, and playing them again has been a joy. You can see my review for the first game here.

I’m hoping that whatever is making me feel like crap goes soon and I can get back to normal. I feel like I can’t do a great deal at the minute.

Well, that’s it for Friday’s update. I hope you have a good weekend. Monday’s blog will be a continuation of the apartment 42 ghost blogs; I hope you’ll come by and check it out.

Mass Effect and its Legendary Remaster

Mass Effect is a third-person role-playing shooter that was originally released back in November 2007 for XBox and later in December 2012 for PS3. The “Legendary” edition a remastered collection of the trilogy was released in May 2021 for XBox One, PS4 and PC.

I was a little late to the Mass Effect party. I only got an XBox 360 late and so missed out the games release. From the beginning of my first playthrough I was hooked. The story, the characters and the world built around them were incredible and not like anything I’d really played before. I particularly enjoyed the dialogue choice aspect and how you could be as good or bad as you wanted and it affected how characters would react to you. I think the only time I’d really come across this before was within the original 2 Fallout games.

Before you even start the game, you’re given free-reign to create your character. Not only can you design what they look like but also what their background was. This was a nice touch that gave your created character that little bit more depth.

From the start of the game you’re thrown into the world at breakneck speed. Your fist missions involves you landing on a human settled planet to find out what has happened to a colony. You’re dropped onto a world where something has gone horribly wrong and you find out that several of the colonists have be turned into something called Husks and are now very hostile to you. As you continue on your mission, fighting your way through enemies you find out that a member of the elite Spectre force has gone rogue and is responsible for the chaos on this planet. This first mission sets up the rest of the game so well that you have no option but to continue playing and when you’re introduced to the Reapers, it sends chills through your body.

As you progress through space with your version of Commander Shephard, you meet various alien races – some friendly, some not so friendly – but each race has a detailed and well thought out history. From the Turian, to the Krogan to the Volus and beyond. Every race is so well put together and you can really believe that they exist.

The game takes you to many different worlds, some world’s you investigate using a vehicle known as the Mako. This vehicle was the cause of so much frustration when I originally played it. These section were the only bits that I hated doing. The Mako just didn’t control very well, so it ended up taking me more time than it should to complete certain goals on planets and it meant that I didn’t investigate all that I could because I wanted to spend as little time as possible playing these sections.

The combat was sometimes also a source of frustration. The cover system wasn’t the best so I would die a lot, and I mean, a lot.

Despite these couple of issues it became one of my favourite games and it contained some of my favourite characters. So when it became the fashion to remaster or remake games, I longed for a Mass Effect remaster. Eventually we got it, in the form of the “Legendary Edition”.

As soon as this new edition was announced and that it would contain all three games in the Shepard I was beyond excited. I recently picked up a copy and got stuck into the first game.

Now, it’s been a long while since I played the original game on the XBox so I can’t really remember what it was like – other than the bits I hated – but the remaster is great.

The graphics are definitely improved. They’re much smoother and the characters look smoother and less blocky. It looks prettier but still the same – if you get what I mean. You can tell that something has been done, but you can still see the original art beneath. As it’s been so long since I played the first game, I can’t really remember how the controls where other than that they were a pain in the ass at times. The Mako sections – the bits I was dreading – feel so much better. The vehicle finally goes where you want it to and so I’ve been able to spend a lot more time investigating the planets that you can land on although I don’t think the control scheme has change in this new version. The cover system also feels a bit different although I have a feeling that it’s the same too. I don’t know if it’s in part due to me now playing the games on the PlayStation rather than Xbox, or whether it’s just that my ability to play games has gotten better. Either way, it works in its favour.

All in all, this legendary edition of Mass Effect is well worth playing. It brings back all the memories that I had when I played the original game all those years ago. Although these days I’m playing it on the PlayStation not the XBox, so I don’t know if the controls feel better because I’m used to this controller now.

I can’t give this game anything below 10/10 it’s an incredible game that everyone should play.

I’m almost finished with the first game in this collection and I’m really looking forward to getting into the next. If it’s anything like the first one it’s going to be epic.

Getting Prepared

The past few weeks have been manic – I don’t mean inside my brain either. There hasn’t really been a time when someone hasn’t been coming and going from our house and it’s taken its toll on my mood. Although I’m not hitting a full on depressive episode, I’ve not been feeling right.

After discussing it with Alex, we decided it was probably a good idea to get in contact with my doctor and see what they say. Unfortunately, they’ve not been in for the last two weeks so I’m currently stuck managing it myself. I’m not doing too bad of a job and have felt a bit better now things are getting a little less chaotic, but I still don’t think I’m at the level I was before we moved.

As the days pass, we get more and more things sorted out for the new house. We’re still in a little bit of a limbo as far as the flooring for the bathroom and en-suite, but it’s nothing that we can’t live with.

With this in mind, I’ve been wanting to get back to writing one of the many WIP novels that I have but so far I’ve not been able to. When I first started to struggle, I took not being able to write in this way to heart. It was really doing my head in not being able to focus enough to continue with what I wanted to. But now, I’ve taken my focus away from novels and more on my blogs.

As I mentioned in a previous blog, I’m heading to university in September. Once I start I’m sure I’ll have less time for blogging, but I don’t want there to be any huge gaps where I’m not posting so I’m taking this opportunity to get some written and scheduled so I don’t have to worry about them. No doubt there will be some that I write at the time as I progress with my uni work or anything else that I’m doing, but as far as gaming posts and probably even some writing posts, I want to have them banked.

For the writing posts I’ve been writing up my paranormal experiences in my flat in Eccles. The first of these was posted on Monday and part II will be coming next week. I don’t know how many of these I will write, but at the minute I can see there being at least 5 or 6, but we’ll see.

Depressive episodes suck. But, it’s all about making it through to the other side. As I said, I’m trying not to be too hard on myself when I’m not able to do certain things, but at times that’s difficult. My time away from social media has helped me some as I’ve not been getting annoyed at idiots on there, so that’s something.

Another week is over, so I’ll wish you a good weekend.