Love or Hate: Open World Games

Open-world games are one of many genres of video game that is out there. These days there are many massive games where you can freely explore a map as long as you want without it having an adverse effect on the story. I asked my gamer followers on Twitter if they enjoyed open-world games or if they preferred a more linear experience; below are some of the responses:

Open-world games aren’t just a recent evolution of gaming. They have been around since the 70s, with the game Western Gun being released in 1975. In this game, you controlled one of two gunmen that could openly explore the game map while trying to shoot the other player. Western Gun might not be on the same scale as open-world games are now, but it is nevertheless the origin.

Over the years, this type of game evolved, bringing a larger map for exploration – like in the original Legend of Zelda for the NES – all the way up to games like GTA V, Assassin’s Creed, and Fallout. Each world allowing the player to complete quests from far and wide alongside the main story quests, as well as collecting items or just exploring to see what the map has to offer.

As seen in the response from gamers above, some people enjoy open-world games, others not so much. For me, I’ve always gravitated towards open-world games over the more linear ones. I relished the challenge of completing quests from the arse-end of the map or exploring some of the hidden places that others might not venture to. I enjoyed spending hours inside a game, seeing everything that it had to offer. Over the past couple of years, however, as much as I still enjoy a massive game, I find that I haven’t got the patience to explore as much as I would have done previously. Doing all of what I said above has somewhat lost its shine, and I find myself getting bored with wandering and then just running through the main questline. For some – I’m looking at you Skyrim – this will cut the game down to a matter of a few hours rather than hundreds, and it leaves a bitter taste because of missing out on so much.

Some open-world games are easier to play than others. Games like Death Stranding are amazingly beautiful to look at, and that makes you want to explore more of the environment. I find myself wandering just to see the prettiness of the map. For others, that just isn’t enough. For example, I really enjoy the Assassin’s Creed games – I know they’re all very similar – but recently, I was playing Odyssey, and I just can’t get into it. Now, it might be for a combination of things, but it’s a huge game that I just can’t be bothered to explore and I think that’s my main issue with it. I feel like if it’s a big game then I should be doing as much as possible in it. Maybe if I’d played it a few years ago, it might have been different; who can say. I just know that I’ve tried to get into it a few times and just can’t. Maybe if it was a smaller game, I’d find it easier to play.

For some open-world games, looking good just isn’t enough. If it has a character that you just can’t connect with, has overly complicated mechanics or just too much going on, this can also put me off it as a playable game. Linear, more story-oriented games sometimes have the same issues, but I can forgive most of them for it because they’re generally pretty short games, and they don’t usually take much brainpower – which on some days, let’s be honest, who needs that.

Like with most things in this world, it all comes down to personal preference. As I said in my last blog, don’t let someone make you feel bad because you can’t be bothered spending days in a game or if you just want to wander and explore some beautiful locations. Play as you want.

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