Brothers: A Tale of Two Sons (Review)

Brothers: A Tale of Two Sons was released back in 2013 and takes place in a fantasy world filled with mythical creatures such as giants, orcs and trolls.

Brothers was a game that I came across years ago on the XBox. I played it a little back then but for some reason I put it down and never played it again…until now.

We played A Way Out (see my review of this here) which left us wondering what else the developers made and this brought us back to Brothers. It was pretty cheap at the time so we decided to give it a go, but unfortunately it again fell by the wayside. We were really looking for something co-op in the same vein as A Way Out but despite looking two-player, Brothers isn’t. We put it down and didn’t think of it again for some time.

We recently rediscovered it though through PSNow and finally got around to playing it.

In Brothers you take control of two characters, each having their own analogue stick (we played it on the PS4) to move and L2 and R2 buttons for actions. This at times can be pretty clunky as the characters sometimes seem to have a mind of their own and keeping track of both of them can be hard and very frustrating. Sometimes it’s easier to move each brother one at a time but due to some of the puzzles you occasionally have to move them in tandem.

The story follows these two brothers on a quest to find something to help their sick father who is the only parent left to look after them since their mother drowned (all very happy stuff.) Their quest takes them through several different locations and they meet a number of characters.

There are no combat controls in this game, your main aim is either to run away or trick the enemy into running into something and therefore hurting themselves.

It’s a nice game, the graphics are pretty decent and the story is alright, but the controls just let it down so much in this version. This could have very easily been a two-player game with each player controlling a brother, but for one player to control both can be very annoying at times. The only way I can see two players bein able to play this is to share the controller, but this would probably also be difficult as the space you would have – depending on the size of your hands – would be minimum.

After playing A Way Out, Brothers was a bit of a let down, but it’s only fair I say that this game came out years before A Way Out and they are completely different games so it is a little unfair to compare them. I’m just sad that this game could have been more fun if it had been a true co-op game. I believe that the Switch port does allow for two-players, but without playing it I can’t attest to how well it plays.

For us, the PS4 version was okay, but it just didn’t give us the type of game that we were expecting and overall wasn’t great. The graphics were excellent, though, and it is beautiful to look at. The story was fair, perhaps having proper dialogue might have helped it along some. Despite this, there are still some genuinely emotional times throughout your quest. Unfortunately, the poor controls detract from the good points and lower the enjoyment quite a lot. I’d give this game ⭐️⭐️ out of 5. It could have been so much more.

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