The Operator: A Conspiracy Thriller with a Few Loose Ends (Review)

The Operator launched in July 2024, first on PC and later making its way to other platforms like the Switch. It’s the debut game from indie developer Bureau 81, a small team that clearly poured a lot of love into crafting a tense little thriller. Gameplay & Story You play as Evan Tanner, a rookie … Continue reading The Operator: A Conspiracy Thriller with a Few Loose Ends (Review)

The First Story You Finish Will Change You – Celebrating the Importance of Finishing, Not Perfection

Every writer has scraps of stories lying around. Half-started drafts, notebooks full of beginnings, that one chapter you wrote years ago that you still kind of like. I’ve got folders of the stuff. Ideas that caught fire for a few days and then fizzled. Stories that seemed like the best thing I’d ever come up … Continue reading The First Story You Finish Will Change You – Celebrating the Importance of Finishing, Not Perfection

Digging Deeper: Research Beyond the University Walls

Research at University: The Foundations When I think about research at university, I picture myself surrounded by open books and tabs of academic databases, scribbling notes in the margins of articles while glancing at the clock to make sure I stay on track. The goals are usually clear and structured: find a handful of reliable … Continue reading Digging Deeper: Research Beyond the University Walls

Barnsworth Bliss: A Daft, Brilliant Slice of Northern Comedy Gaming (Review)

Thank Goodness You're Here! is an adventure video game released on August 1, 2024, for PC, Nintendo Switch, PlayStation 4, and PlayStation 5. I’ll tell you what, I’ve not played owt quite like Thank Goodness You’re Here! in years. It’s one of them games where you sit down, thinking you’ll just have a quick go … Continue reading Barnsworth Bliss: A Daft, Brilliant Slice of Northern Comedy Gaming (Review)

What It Feels Like to Kill a Story That Wasn’t Working – The Graveyard of Drafts

Every writer has a graveyard. It might be a drawer, a folder, or a hard drive, stuffed with stories that didn’t make it. Some sputtered out after a promising start, full of energy but unable to sustain themselves. Others ballooned into sprawling, unmanageable forms, leaving me tangled in their ambitions. And a few simply refused … Continue reading What It Feels Like to Kill a Story That Wasn’t Working – The Graveyard of Drafts